![]() If you’ve never played a Yakuza game, however, Yakuza Kiwami 2 is a great place to start, as the game offers an option to catch up on the story so far. ![]() The battle of the Two Dragons is one of the better stories of the series, though, and you won’t be disappointed with all the upgrades that make this essentially a new game from the original Yakuza 2 in 2006 – including tons of new content and cut-scenes. ![]() For those of us who have been-there-done-that many times already, Yakuza Kiwami 2 is more of what you expect and you won’t find any shocking new changes or major gameplay wrinkles added this time around that you didn’t see in Yakuza Kiwami or Yakuza 6. More of What We LoveĪfter playing and reviewing a string of recent Yakuza games, I feel like I am repeating myself since so much is carried over from one title to the next. Yakuza Kiwami 2 is once again like getting many games for the price of one, and that’s pretty impressive. YAKUZA 0 STORYWRITING FULLYakuza Kiwami 2 offers two huge urban environments – Kamurocho in Tokyo and Sotenbori in Osaka – that despite being a bit more closed off than Yakuza 0, are both chock full of interactive locations like restaurants, backroom gambling rooms, Hostess Clubs, a golf range, and even a full SEGA video arcade featuring real playable games like Virtua Fighter 2, and a weirdly-charming game called ToyLets (you’ll see what I mean). YAKUZA 0 STORYWRITING SERIESSEGA consistently packs so much content into Yakuza games that you sometimes forget just how much there is, especially if you play the series regularly. Granted, a lot of these boil down to Kiryu simply tracking someone down and beating their ass, but the well-localized dialogue and story writing makes these smaller vignettes a highlight of the game. ![]() As always, though, it’s quality over quantity, with Yakuza Kiwami 2 populating the streets of Kamurocho and Satenbori with all the of the quirky substories that give a real slice of modern Japanese life and culture, from red-light district seediness to heartwarming instances of Kiryu helping ordinary folks fix their crazy problems. That trade-off seems to be the case in this title as well, as only 76 side-quests are available this time around. In Yakuza Kiwami, the new game engine meant for some reduction in the depth of the game world from what fans were used to whereas Yakuza 0 boasted 100 side-quests, for example, Yakuza Kiwami had only 78. I’m not complaining about having to engage in combat – hell, it’s a fighting game after all – but after literally years fighting off the same street-punks I just wish Yakuza Kiwami 2 changed up the characters and situations a bit more. ![]() In the early part of the game, you’ll be thankful for every bit of EXP and cash brought by random encounters, but later on you’ll wish, as I did, that you had the option to just turn off those tedious impromptu beat-downs that seem to trigger on every street corner. You still earn EXP to spend on upgrading your Stats and Skills, and every encounter helps to improve Kiryu’s abilities. With the exception of some new additional options for over-the-top (and sometimes hilarious) finishing moves, street combat is solid but can become repetitive and doesn’t push the series in a new direction. ![]()
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